game dev with VPD-16
florian bronnimann - game development
- switching colors in the palette (changing the dictionary)
- changing the entire palette (changing the entire palette of colors to give an underwater feeling)
- rotate the screen so that when the pixels are on top they're smaller, and larger on the bottom, thereby giving a perspective effect
retro == chepa effects XD

in the old times, each object has a max palette of 16 colors